version 1.7 - A new look!


It's been a while since I've worked on NTTD. I've done some playtesting and felt like the game need a bit of a rebalance to make games a little shorter. This required making small changes to the results table for opening doors and picking locks. In addition, to reflect some of the changes the example of play had to be edited. Also designed a fresh new cover for the game. And last, but not least, the game needed a good setting. So with a bit of AI direction, we got ourselves the realm of Klunor!

  • New cover design; 
  • fixes to the play examples; 
  • rebalanced exploration for quicker games;
  • Introduction to the realm of Klunor.

Get No Time To Dungeon

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